Dem Bones

That brings us to tonight’s Teen game in which I used one of the SAS’s: Dem Bones so I can learn the system so I can write my own.

Since we kicked the Teens out on Wednesday while the adults got to play with their new toys… we started off the game with them getting to mess around with theirs.

During it, Duane (Xavier) goes outside to hold aloft the LAPD badge and attempt to invoke its powers (muahaha). Well, nothing happens that he can tell… but he does notice that there is a girl digging up a grave in their cemetery singing: Dem bones, dem bones, dem dry bones…

First reaction is to try to talk to her… but the first attempt at the contested dice roll had Dem Bones gain an exceptional success over Corum – so Dem Bones fully posses Regan (the girl) and the game is on.

Corum wants to just kill her/him now, but Rosa (Kat) manages to stop the fact that it looks like Regan has recently been shot and Corum pauses.

They discuss matters, Corum repeatedly tries to talk to Regan’s Geist who only sings Dem Bones until they bind and gag him/her.

They take Regan back inside the mortuary while Duane goes outside to check the name on the grave that was being dug up. At which time, he notices that the occupant, nothing more than a sack of bones really, has gotten up and is wandering off.

Duane reports this to the others. Corum stays behind while Rosa, Yanni (Adina) and Duane tackle the skeleton – literally. They reduce it to one skeletal hand and a pile of bone ash. On their way back into the mortuary proper they notice that there are 10 graves that have been opened and only 4 still hold their contents.

A few rolls later, they manage to figure out that they would have better luck looking in the middle of nowhere rather than in the middle of the city and find the revival tent that the walking dead are congregating at… 30 walking dead to be exact.

After some investigation they do manage to discover that Dem Bones was an old black preacher in Mississippi, his church has been bulldozed and all but one of his congregation is dead. In the bible in the revival tent, they manage to find an old black and white photo of Dem Bones who was named Joseph Black. He died of a stroke in the middle of a sermon.

Corum still tries to talk to Dem Bones who is alien insane, not just batshit insane – and gets no where. The group gets frustrated enough that I finally have Corum do some rolls and he finally understands that its going to be awhile before they can do anything – and they have to wait for Dem Bones to relax his hold on Regan (24 hours).

24 hours later… they begin to exercise the Geist to see if it will break the hold on Regan. With all the investigation they have been doing with nothing more than a laptop and a phone call to that last parishioner, they manage to secure enough bonuses off the chart that it only takes 15 minutes before Regan regains control – and manages to stay in control… for now.

Regan relays her story, begs for help on understanding who and what she is, how to get Dem Bones from singing that damn song that drove her to kill herself in the first place.

They teach her how to reverse possess (which freaks her out when she returns), and also sees if she can control the zombies she/Dem Bones made. She can, so they pack all the zombies up and make a few loads back to the mortuary where she slowly is able to make them stop being animated. However, they will still have two zombies who are not just reanimated corpses, but possessed dead bodies by ghosts.

Even more fun: I played Dem Bones… over and over and over again through the course of the story.

10th time… Kat: Uh… that song is getting annoying. 15th time… Kat: Uh! That song is really annoying, can you turn it off?! 20th time… Kat: ARGH! THAT SONG IS SO ANNOYING! Adina: It’s driving her insane. Storyteller: ::smiles happily::

Next wednesday shall begin with the Adult group finding Corum, Regan and 30 zombies in their home…

Cursed toys

Ah, so far one character has already had to hand over their sheet to become an NPC due to a cursed object: A coffee cup that when drunk from, means you never sleep again and slowly go insane (it’s okay though, I gave the group the option to keep their character or make a new one now that they understood the system better).

So, I gave everyone three items off the list I created…

A crystal bell was rung at 2am – blowing out the ear drums of the one ringing it – and the windows of the mortuary – and woke up everyone else who not asleep. The blanket he tried to sleep in sucked away his blood. His (Mikel) Geist stepped in at that point and wouldn’t let him play with the Russian Dolls.

There is a lot of joking about why they didn’t get more items from the shop – because (Jen) somehow managed to get a U.S. Postal box (one of those big blue ones) into the back of the Uhaul.

There was also some amusement over an hour-glass that slows time for the user.

A few people have felt the touch of a curse, but not all of them know who has been cursed – or how to get rid of the curses they have acquired. It shall be interesting to see what happens in future games as these new derangements start coming into the forefront.

Two new players joined the group during this session of ‘down-time’. They are awesome.

Decided to split the group into adults only on Wednesday nights and the Teens plus anyone who would help be ringers and teach them how rpgs work on Fridays.

Abby who?

Abby who? – written by Dave Martin – Geist release event – demo tournament

A disturbance back at the mortuary draws the attention of the Iraq war veteran who happen to also run a ‘fake’ paranormal investigation racket (occasionally having ghosts actually do some haunting to make it seem legit now and then). His employee comes in and tell his boss, Corum, that he is being haunted. Soon after a ghost follows the employee into the office and wrecks havoc blaming the employee that it’s his fault she died.

Long story short, she got the short end of the stick in a freak accident that destroys her whole apartment complex in Mesa.

The group decides to investigate, and soon after arriving on the scene get jumped by a bunch of Abmortals – like the gimp chained to a riding lawnmower, a 6 year old girl who looks normal, a guy just out of the burn ward…

In the midst of the fire fight, dude that the ghost had been screaming about who tried to suck her soul into a jar shows up with two of his buddies who have really big guns.

Group gets smart and disables the car, and dude (Solomon) manages to suck the soul into a jar and get away just in the nick of time. Players manage to capture some of the Abmortals, and one of the goons, and take them back to their Haunt (a mortuary).

Eventually the group works through the clues, finds out that Solomon is doing a ritual involving members of a certain family in order to wipe them out entirely because of a feud with that family’s patron.

They head to one of the remaining family member’s home only to find that Solomon has taken the woman leaving a snide and taunting note and where to find him. Of course, its a trap.

They get there, almost die in the cross fire, but eventually manage to work their way up to the room where the hostage is. Little do they know she has been blinded and rendered insane, but they save her anyway.

Now that they have her, they go back to the warehouse where they have discovered in previous clues that it is where Solomon is making the Abmortals. Through cleverness and stealth, they get the computer with the files on it, the safe and a piece of black rock that is really creepy.

They are able to piece together the puzzle:

Solomon is making Abmortals for his army and sick pleasure by chaining them to a rock that the smaller piece has broken off of and is now breeding them as well. They find out where and when the ritual is going to take place. They find out that Solomon has a feud and that he needs a certain number of souls from the family to summon monster of doom to destroy his enemies forever and give him ultimate power – but no member of the family can watch the ritual or it will go wrong.

They decide to heal and plan before tackling the ritual night (which was a very good idea since no one so far has gone unhurt – and several of them have barely escaped dying again. One character has scouted out all the locations through use of her Oracle ability, and Corum (played by Von), has had a lot of fun drowning that character so she (Jen) can do her thing.

So, they get to the antique store, plan ready – half is to grab the ‘items of death and doom’ that this occult shop sells (Read: shelves of cursed items) half to take care of Solomon.

Well, big nasty monster that Solomon summoned and thought he could control turns and eats him of course. Players take out big monster by blowing the shop up because the gas main was exposed and already leaking. (Jen) stays behind to throw the torch, makes it out and dives into a dumpster avoiding another death but not damage.

The half getting items from the shop manage to average 3 objects per person during this time… providing much future amusement and plot hooks.

They strip the warehouse and burn it to the ground – with the Abmortals still in it. Solomon and most his Krewe is dead. The blind insane girl has been dropped off at a hospital anonymously. No follow ups on any other member of the family. The small chunk of black rock rests in a storage unit in a freezer with all adjacent units also being rented by them. The big rock is buried under the streets of Mesa in the bad area of town… muhahaha.

It was a good introduction for all of us.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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